I have a huge boner for all things made from the pretty pixels of my childhood. Well, most things. If I could slide back in time and find chibi child Neil and just show him a glimpse of Super Mario Bros. Crossover 2.0…his mind would melt into a puddle of goo.  Telling me I could use the Spread Gun from Contra to blow through waves of Goombas, fling Ryu Hayabusa around to stick and crawl anywhere on World 1-1, boomerang Koopa Troopas with Link, or slide under and pew pew bricks with Mega Man would have been way too much for my puny 2D 8-bit pre-internet brain to comprehend.

And even now, twenty or so years later, I still have trouble accepting the reality that this exists. You get to choose from a variety of NES Characters: Mario, Luigi, Bill Rizer (Contra), Link, Samus Aran, Mega Man, Bass, Simon Belmont, Sophia III (Blaster Master), and Ryu Hayabusa.  All of these characters are ported pixel perfect with their own animations, sounds, and effects on enemies reflective of their individual respective games…but within the original Super Mario Bros. game engine.  And also with the added bonus of having a screen filter to make your whole visual experience reminiscent of the puke green colors we starred at on our original Game Boy. It’s a total nerdgasm. Impossible to not enjoy.

Give this little flash labor of love a few minutes of your time and let us know what you think. If it tickles your fancy, Team Rabbit (the team behind Super Mario Bros. Crossover), has decided to take the ideas/experience they gained from working on this project and create a brand new game they can actually profit from without hundreds of cease and desist letters. Their Kickstarter only has a few days left but you can check it out here: http://www.kickstarter.com/projects/explodingrabbit/super-retro-squad.